Survival

Food, water, and weather

Diet picks the food, water quality picks the buff or the sickly ailment, and disasters turn on a shelter check.

Food, water, and weather

Diet picks the food, water quality picks the buff or the sickly ailment, and disasters turn on a shelter check.

Five diets

The creature card shows one of five diets. Herbivores eat vegetation. Carnivores need meat chunks or carcasses. Omnivores take whichever is closer. Photovores are used for long survival because many of them only need water. Photocarnivores mix a photo need with meat. When a photovore or photocarnivore dies, it drops a plant carcass that herbivores can eat as well as carnivores and omnivores.

Hunger and thirst are separate bars. Whichever is lower limits the route. At zero hunger the creature is starving: health drops and growth stops. At zero thirst it is dehydrated, with the same result. A warning appears before the bar empties, and hunger under 10 percent can play a stomach rumble.

Water quality

Drinkable water gets worse as creatures drink it. It stays blue until quality is very low, then turns brown, so color is a late warning. Quality recovers slowly. Rain raises all drinkable sources by 50 percent. Floods refill them to 100 percent. Larger sources take longer to spoil.

Very dirty water applies Sickly and refills thirst slowly. Water above 90 percent quality applies Clean Water for 60 stacks: thirst and hunger drain 20 percent slower, and stamina and health regeneration rise 20 percent. Water between those ranges only refills thirst.

Weather and shelter

The radar at the top right shows time, tide, season, weather, biome, players who share location, NPCs, and migration markers. During some disasters a shelter icon appears. Red means exposed. Green means the game currently counts you as sheltered. A volcanic eruption treats a cave as shelter and open ground as exposed. What counts changes with the disaster, so read the icon instead of reusing one hiding spot for every storm.

Lava is non-solid terrain. Most lava deals damage and applies burn and ashy lungs. Shallow lava is not always lethal for a large creature. Only the Volcanic ability ignores lava damage.

Moisture is a separate bar for creatures that dry out on land. When it empties they take damage down to about half health, not to zero. Entering water restores it, and rain pauses the drain. Oxygen is the opposite problem: air-breathing creatures suffocate if they stay under too long. A blank oxygen value defaults to 25. N/A means that creature does not use oxygen.

A turnaround rule

If either need bar is under half, finish the current bite or drink and go to the nearer source. Do not start a chase. If the shelter icon is red, the food route waits. A satiated, sheltered creature grows. A creature that sprints into a volcano because the carcass was there does not.

FAQ

Frequently Asked Questions

What should a new player do first?

Finish the Mylo tutorial, choose Kaluaka or Sochuri if you want a free omnivore, sniff for food and water, and complete one short loop before you fight. Open the creature card with K and learn that creature's diet.

Are there working Creatures of Sonaria codes?

The redeem window is in the menu, but no code was confirmed active in late September or early October 2026. COSYEAR5 and COSYEAR6 are expired. Treat any page that still calls them active as out of date.

How do I earn Shooms?

A living creature earns 5 Shooms every 2 minutes, which is 150 Shooms an hour if it never dies. Each completed region mission adds 4 Shooms. Shoom piles, some death rewards, and trades are other sources. Players often call Shooms mush because of the old beta name and chat filters.

When does Trade Realm unlock?

You need at least 10 owned species. Open Realms from the main menu. Trading does not work in the survival world. A species and a stored trial slot are different trade items.

What happens when my creature dies?

You return to the menu and can revive, restart, or delete the slot. Revive keeps age and mutations but not Death Points, and it costs a Revive Token. Restart wipes the slot. If you do not own the species, restart costs the male trial price, or ten times that for a female. Storage slots lock for two minutes after death.

What is Elder?

At age 100 you can choose to Elder. The age bar then counts toward 200 and turns purple. At 200 you can Venerate. A Max Growth Token sets age to 100 and cannot age a creature to 200.